
Ultimate Alliance 3 can be played solo but it feels like it was really meant to be played in co-op with up to four players, either locally or online (though we weren’t able to test out the online functionality ahead of this review). Part of that difficulty is also influenced by how many people you are playing with. Fights are still very mashy, and I definitely wish characters had more than their extremely simple two-button basic attacks, but I still found myself consistently engaged in Ultimate Alliance 3’s combat for far longer than I expected. Your abilities all cost Energy, so figuring out the right balance of using it to Stagger and having some left over for a synergy stun was an interesting puzzle that often changed based on the level I was in or the heroes I was using. Once it’s empty, you have a brief window to land a Synergy ability - essentially two heroes using complementary abilities at the same time, which is made easier through button clear button prompts - to stun them for a longer period, during which they take considerably more damage. Larger generic enemies and mid-level bosses like Mysterio, Nebula, or Bullseye make things more interesting with a purple Stagger bar instead of just whacking them, I had to use heavy attacks and abilities with high Stagger damage to take that bar down. That can definitely get stale all on its own, and while the enemies you face will change visually in interesting and exciting ways - you might be fighting Kree soldier in one level and Hand ninjas in another - the differences in their behavior and attacks never really altered the way I went about punching them to a pulp There are no fancy button combos to memorize or special attack patterns to use, so you’ll be spamming that light attack a lot in between abilities. I found myself occasionally using characters just because they were a high level, not because I particularly liked them - looking at you, Ghost Rider. I eventually had to start focusing more on a select cast (or using newly unlocked characters who start at levels appropriate to the area you are in) which inevitably left some of my favorites like Miles and Venom in the dust in the late game. There is an Alliance Enhancement skill tree that offers global stat buffs to all your heroes, but it didn’t feel like it mitigated this issue much. When I changed Captain Marvel out for The Wasp in Avengers Tower, or Spider-Gwen for Psylock to take down some Sentinels, it meant the experience gains were spread in a thin layer across my roster, leaving them underleveled as I went forward. While there’s nothing stopping you from playing with all these action figures, it’s discouraged slightly by the character-specific experience system. The only drawback with having so many character choices is that I constantly wanted to change up my team and play around with everyone I could.
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Each of them has a set of four playstyle-defining abilities that unlock quickly as they level up, and while there’s a bit of overlap between similar characters like Peter Parker (who is even voiced by the PS4 Spider-Man’s Yuri Lowenthal), Miles Morales, and Spider-Gwen, they each still have little twists that set them apart, like Gwen’s widespread webs or Miles’ shock-based attacks. Marvel as well as longtime X-Men favorites like Nightcrawler join the fray alongside the MCU regulars. All of the big names like Iron Man and Captain America are here, but it was also exciting to see both some of the smaller characters like Ms. While I would have liked to be able to control some of those support characters like Beast, the sheer volume of heroes (and villains) on display here made Ultimate Alliance 3 feel appropriately epic.īesides, it’s not like there aren’t enough playable characters to choose from. There are more than 30 playable characters to swap between to make up your team of four, and lots more will drift in and out of the story as NPCs who fight alongside you or point you toward the next encounter. Everyone is Here!Īnd, of course, within those locations are a whole boatload of heroes - far more than you’ll actually play as during its 12-hour campaign.

Thankfully, these environments are dotted with plenty of mid-level boss fights and loads of quippy hero banter that kept me smiling even when the straightforward levels were otherwise relatively predictable. You run through locations in order, strung together by plenty of amusing and well-animated cutscenes, with only some lightly hidden collectibles to pull you off the main path. In the tradition of the original decade-old games in this series, Ultimate Alliance 3 is a totally linear button mashing beat-’em-up.
